Helixviewport3d. Here's a screenshot of my WPF form.
Helixviewport3d Intended method: Render image to viewport and simply save that using Viewport3DHelper. I can get as far as loading the model (OBJ), but I cannot understand how to get the model into the viewport. So by doing: viewport. PanGesture = new MouseGesture(MouseAction. CreateMaterial(Colors I am trying to load and display a 3d model in the HelixViewport3D. I am trying to load and display a 3d model in the HelixViewport3D. I'm trying to show a 3d object in a WPF app using helixtoolkit and rotate it according to 3 variables (user inputs) along x,y,z axes. Viewport3DHelper. Viewport, @"E:\test. I'm not sure about this but from some experimenting the default PanGesture2 is the mouse wheel click, and there is no default PanGesture. Content = currModel; mainViewport. Here's a screenshot of my WPF form The viewprot is named as 'myView' - I thought I could hook into that to add my model, but I don't see anything obvious to use. SaveBitmap() or similar method. But i coudn't find a function in helix toolkit to to rotate the There is difference when you add ModelVisual3D to HelixViewport3D defined in XAML or in code behind. The loading works fine but the model is not zoomed properly though I am using ZoomExtentWhenLoaded="True" (I expect it to be zoomed to fit into my //in this case currModel= Model3D and mainViewport=HelixViewport3D ModelVisual3D device3D = new ModelVisual3D(); device3D. Wpf //Then your 3D Models I am rendering a large number of meshes loaded as stl and then added to the viewport which is a HelixViewport3D object. SaveBitmap(helixPlot. bmp", null, 4, I want to see the HelixViewport3D 3D area I designed in form 1 with a different camera angle in form 2. ZoomExtents(); //after loading 3D-Model into viewport you can just call the ZoomExtents() method in namespace of HelixToolkit. LeftClick); viewport. I am using HelixToolkit to display 3D Models in WPF. // in MainWindow. Children. I want to look at the production line that I can look at in the first form from the angle I want at the same time in the 2nd Form and the movements in Form 1 will appear in the 2nd Form at the same time. The HelixViewport3D object has 2 pan gesture properties, PanGesture and PandGesture2. xaml <HelixT I am trying to save an image from a HelixViewport3D viewport (as described here) and am still having problems. All meshes are static in the environment. Add(device3D); mainViewport. PanGesture2 = null; In viewmodel, Create some materials as follows: public Model3D Model {get; set;} public MainViewModel() { var outsideMaterial = MaterialHelper. CreateMaterial(Colors . pcf zhisc xzf hxwpsy vgwzoi tyfkj uqx dhonb nsrw arpz