Jitter aim apex controller reddit. Take care of yourself.

Jitter aim apex controller reddit I just think to a degree if a certain exploit isn't ruining the gameplay for others then I wouldn't see the problem, but now we're at a time where people are just finding better ways to implement an even better jitter aim that's dam near one aim assist way from being an actual aim bot. In the Apex engine, if you are moving your point of aim faster than a certain speed, it negates vertical recoil. Jitter aiming is the way to get zero recoil by moving your mouse enough to enable recoil smoothing, which is only normally used when you are tracking an enemy. I have literally never seen someone in my lobby even attempt to do it. 1. In arena shooters, tracking is what dictates your aim. i watched genburten doing consistent 500dmg on moving target in the firing range with flatine so i tried to do it with jitter aimimg but i was't able to so i watched his mouse cam closely and he don't use jitter aiming he uses recoil control. If you take a MNK 6/10 hand eye coordination with average 200 ms reflex time and put them against a 6/10 controller the controller will win at least 9 out of 10 1v1s ONLY because of aim assist. he specifically made this post because I called him out a few days. May 16, 2024 · The recent free version in season 20, which was available for free at community layout, got patched in season 21. You can't refute that most of the reddit community are hard casuals, nor Take care of yourself. However, after tons of practice, most mnk players can achieve greater heights than controller players, thus mnk has a higher skill ceiling. 49K subscribers in the Apexrollouts community. This exploit can be done on both mnk and controller. Tracking is easier on controller. It’s simple, M&K is better at range, controller is better up close. i play alcs withh 200 200 ads pitch and jaw 4 deadzone and 2 outerthreshold The problem with jitter aim: Insane recoil control at range. In the image, Left Stick and Right Stick Jitter far more on AIMController MnK will pretty much always win - you can contest but most of the time jitter aim and flicking wingman shots will beat you. I practically never improved through 11 seasons of Apex because my settings were always changing and in turn, that made it so I couldn't improve in any other areas either. Also sleep and eat healthy, but you already do that I guess. I compared a standard Dualshock 4 with AIMControllers Custom Controller and found that toggle stick mapping jitters more than the standard Dualshock 4 at rest. I find my best accuracy to be with the 3x, but that could just be preference. “But engine, your movement and looting on kb&m is better” shut up nerd. I kind of just rapidly jitter my right stick. Try to one clip with a blue mag or below. For example you can have auto jitter aim or neo strafe which is basically seizing in place so nobody can hit you, superglide etc. But there is also a reason why apex is the only fps game with a close to 50/50 split when it comes to input devices on the highest level of competition. I don't expect to get upvoted through facts other people refuse to believe, but my ingame achievements and overall experience speaks for itself. The problem is snapping is only useful if the game has low ttk. It's mostly a MnK thing, it can be done on controller but it's much, much, more difficult. Hence why tactical shooters tend to favor mnk. You really want to Jitter aim if the enemy is afar, don't even use it in close range One tip in actually doing it better, just draw a circle instead of shaking your arm or tensing it up, since it's harder to actually control it if you tense up I've been beamed by a masters player from quite a distance with a flatline and I was shocked at how fast he killed me due to the distance and the fact that it was a flatline since it doesn't do so well at the distance he beamed me from, and I thought he was hacking at first so I watched him and this guy had perfected jitter aim and was using it to beam everyone no matter if they were moving or Theres controller players like Extesyy with a big following using steam macros for tap strafing on controller and a bunch of auto execs for super glides, thoughts on all this? Edit: Superglide I do not care about personally but tap strafing on roller is insane and so is auto jitter aim I swear people keep blaming the aim assist on the controller, and the fact that Respawn won't fix jitter aim (I don't think it's a bug since it's extremely compensating on my ape brain to do both that and be situationally aware of in-game surroundings) or any sort of that "jury nullification" consequence of game design choice. I just haven't learned its recoil pattern, so I jitter aim with it (that technique was another contributor). Upgrade your FPS skills with over 25,000 player-created scenarios, infinite customization, cloned game physics, coaching playlists, and guided training and analysis. They started on Halo and also split time with aim training. You can achieve this effect by either tracking smoothly up to a certain range (you can extend that range by anti-mirroring your opponent) or by either making tiny Do you at least know how Jitter aim works because i keep reading that yet most people have hard time jittering Flatline let alone smgs, r301, devotion, havoc or anything really with higher firerate. my point is that mnk players no a way around this banning exec files, by just using a macro It's when you slightly shake your aim from side to side while shooting (Jittering) to effectively cancel out recoil. A place for MMA, and Martial Art’s enthusiasts focused **mainly** on technique. It uses scripts to counteract gun recoil, rapid fires on single shot, etc. Like without any exaggeration, you'll want to be doing stretches and exercises related to the muscles and tendons you're tensing up to create this jitter. I don't care what bullsh*t "tricks" all these potatoes claim to know about. This is so ridiculous lol. A lot of pro players abuse recoil smoothing for close to medium range and jitter aiming for long range. The easiest way to take advantage of it without doing the jitter aim technique is to strafe in the opposite direction of the direction your target is moving. Play around with ALC settings, that's helped me a bit, and shoot at the farthest firing range blue targets. The reasons why it isn't OP at all is because its purely reserved for extreme long range, you can only do it to still targets, its actually quite difficult to do consistently without hurting your arm. The clip below shows exactly that. Hard. Half a second can be the difference between life and death. It's been a while since I heard about it but I think it only works if you jitter faster than the fire rate of your gun. But I think it's probably hard to have recoil smoothing without jitter aiming also working. While it is difficult, it is possible to use this technique. recoil pattern or even correction after each shot is always better than jitter, there's only like 2 guns that benefits from jitter aim and with certain sights only (only on the flatline is noticeable), jitter aim is not worth tbh, depending how you do it, in very few scenarios you'll have the chance to do it, you cant do it in the middle of a fight cause people will beam you and so on, and yaaa I get what you mean. Get a faster mousepad, I just changed to the MPC450 pad. . You can't do that on controller. Discussion is focused both inside and outside the octagon. But yes there is still some aim assist to compensate for joystick aim. All without knowing jitter aiming is a consequence of their own controller's aim assist. It's honestly just too much work and no one wants to do it. The higher frame rate on PC is a huge leap over console but I mainly switched to have better performance when streaming and to make better content. A subreddit about the showcase and discussion of movement in Apex Legends. Yup i suggest mastering the tap strafe and jitter aim which are not possible on controller, also learn wall bouncing and superjumping there is also a technique to negate the climb animation but im not sure what they call it Except it really isn't Titanfall is a hell of a lot harder to play than Apex and it has less rotational aim assist than this game. Try Verhulsts firing range practice. -Jitter aiming. The first spray is a regular Flatline Spray with no mouse movement whatsoever The second spray is with an artificial "jitter" achieved via a script. First and foremost get a new controller and see how your aim feels 😂 Controller players should be allowed to re-map keys IN GAME (Natively) allowing them to do basic Tap Strafes & if the player can master the timing, even a super-glide. I used to jitter aim with the flatline and 301 but once I actually learned the recoil I completely stopped because jitter aim is only really effective against people who are standing still or moving very slowly and because regular recoil control is much more consistent. You should have got the kill, because the other guys aim should have been shaking just as violently as yours, but because he's got AA it can out-DPS you. Whats up reddit apex greasebags, im here for my downvotes. You're probably moving while you pull down and thus are abusing the same mechanic that allows jitter aiming to work lmao. Open menu Open navigation Go to Reddit Home. Jitter Aim needs to be completely REMOVED from game. Aim assist is already implemented in APEX for controllers. wont A lot of people consider aim assist in general to be cheating, then there's things that feel like cheating but aren't banned, configs to let controllers tapstrafe, configs to perfectly superglide, Ive seen macros to have perfect jitter aim too. I found the most success flicking back and forth like I did in the video, because it is way harder tracing full circles. They went to fortnite and split time with aim training, then are now on Apex with split time on aim training. jitteraiming on controller is pretty taxing on your thumb so i wouldn't recommend its use often. The lower it is, recoil control is easier, but your reticle will be much shakier. Or, you can do something a bit easier to learn, like jitter aim and/or recoil smoothing. On MNK there is jitter aim. I will try to attach the old version of the Steam layout (you can find the jitter script assigned to the R2 button). Posted by u/Old_Creme_3036 - 147 votes and 34 comments Me pointing out people that discredit other people that train their aim isn't negativity, but maybe that's just my opinion lol. It's the same concept, it's just applied differently. Jitter aim doesn’t help on semi automatic weapons. 2. If a pro has 5000 hours on a game, they have more hours on aim training. Do the same above, but jitter movement and crouch spam while doing it. This means micro adjustments will be easier, but MUCH MORE heavily punished. As stated they are of equal “physical” skill so it should be 50/50 but due to aim assist strength and instantaneous reaction theres is no chance to Also the hilarious amount of people commenting about aim assist without knowing that jitter aim exists because of a controller feature called recoil smoothing lol (the thing he shows in the 2nd half which always works with controller inherently) I have an Xbox Elite Series 2 controller for Apex and I'm thinking other types of controllers are better to use for this game. It's very fast compared to other pads makes my aim smoother but it's a lot harder for me to stop my aim where I need to. OBS Studio. On controller this “impossible movement” is only made possible by using configs. Anyway, the new way I have found is not as accurate as Hollow's way of doing it, but it is easier to find the point of how much you need to move your mouse. But in practice VERY few people jitter aim. As in, the bottiest of bots on controller are better than their counterparts on PC. That's aim punch working as intended with 3x zoom. Deadzone is how much jitter sensitivity your reticle is going to have. people are fucking pissed cuz it’s not bannable and it let’s controller players effortlessly use previously mnk exclusive movement mechanics Controller is at a bit of a disadvantage in some aspects when it comes to going against MnK. No settings are perfect, and consistency is key. Not the other dude, and I have very poor recognition of recoil patterns, but my best tip is (like the lightning bolt) pseudo-jitter aim. 7M subscribers in the apexlegends community. I dont get why MnK players dont take in count that they have way better movement and can aim with a whole arm, 100+ customizable keys, customizable sense even in the mouse, jitter aiming, higher FPS, Higher refresh rates + looting while still being able to move, they dont take any of that in count when they talk about "aim assist in controller". "Jitter Aiming" has become a fairly commonplace topic in apex recently, however I still don't think most players really understand how much it affects recoil. jitter is good for still target but i don't think its good for your wrist and arm health and i used to I made a jitter aim macro (doesnt execute any button/keypresses) where it simply just rotates my mouse in a tight circle when i hold the side button, i made this cause i cant jitter aim properly by tensing my arm/hand, would this be bannable? all its doing is shaking my cursor by a pre recorded movement where all i did was make fast tight circles to replicate what jitter aiming is like. Sub is mainly meant to speak on all combat techniques including, but not limited to Boxing, MT, wrestling, JJ, training questions, defense, and to answer your questions involving anything to do with combat sports. It's called aim smoothing and everyone from controller players, to mnk players utilize it to control recoil. Good Movement = Bad Aim Good Aim = Bad Movement 10k Hours of Training gets you Good Aim n Good movement Any 3rd party inputs that give an advantage over anyone using basic inputs would be cheating, back buttons for controllers i would say are even on the line of cheating. I'm still really upset about configs being banned I would understand if they banned something like super glide config on controller or even that jitter aim one, Idk to much about it because I only heard of the config once controller configs were banned. The only problem is that it affects MnK disproportionately compared to controller. Is this the future for recoil control in apex legends? Just spaz out on your mouse or thumbstick? Very skilled. It's so much easier to aim on mnk with flicks, jitter aim, movement and just plainly easier to control recoil. The aim assist at close to mid range is ridiculous. The other 50% is aim training, game theory, and watching VOD’s of their play and other pros. Also I've hit both controller and pc masters. The world’s best aim trainer, trusted by top pros, streamers, and players like you. When you're trying out new things It's faster to play aim trainers to figure out if the change is right. You want to know the difference between this and aim assist? Lou jitter aims flatline/havoc, both are < 700 rpm, but Devo at 900 seems highly unlikely. The higher it is, the less jitter when aiming, and the more difficult recoil control is gonna to be. Apex has a very weird mechanic that eliminates all recoil as long as you're moving your camera above a certain speed threshold. like when I jitter, I know it's working because there isn't a lot of upward recoil but there is still a lot of bouncing around and micro movements that put my aim off. And the controller works natively already in steam, so why in the hell would we need rewasd for aim assist. MnK players get to shake their mouse and jitter aim people with no recoil but they block controller players from doing the same thing? No more moving and looting either so I guess they just expect me to stand there motionless while I manually armor swap and MnK players get to tapstrafe in circles Macros for controllers which automate movement and aiming techniques. As someone who can regularly 570 (max) the back 100+ meter targets on controller with flatline (any optic). No amount of aim-assist could get a controller player to be that accurate at 100+ meters. Not “equal,” but it’s as close to fair as any shooter I’ve played. Can someone modify it for the current season 21 of Apex Legends? Oct 21, 2023 · i was wondering around on the internet trying to find a jitter aim script or macro on controller but to my surprise there were very little and all of them are payed, then i remembered that i am using the steam controller layout that is 100% safe and unbannable (i think i dont know dont quote me) from my experience. Like, Hollow and Torje are some of the best jitter aimers and can't consistently jitter R301 because their hand simply can't vibrate that fast. Move the dummy to the very right side of your field of view, aim for the head, unload a clip. it can be done in two ways the way i have done it is by rapidly making small circles on my right thumbstick to emulate how its done on a mouse, it can also be done by doing the same motion on the left stick, (ik i missed a lot on the second last With jitter aiming becoming popular, I've seen a lot of comments taking about how it isn't doable on controller. Nov 19, 2024 · In this post i will be only talking about the jitter, if you want any macros aside i recommend everyone reading this to stop on depending on others and go look in other topics and learn to create your own CFG and costumize it as you want Now lets get into the tutorial. It seems kinda bs to be able to "control" recoil at ranges where the gun recoil was designed to be very hard/uncontrollable. 6M subscribers in the apexlegends community. Controllers can't compete with kbm on the highest level, that's a fact, not an opinion. Fuck yea controller is OP. Community run, developer supported subreddit dedicated to Apex Legends by Respawn Entertainment. Because you can do jitter-aiming as well, which isn’t possible on roller. And if Apex was keyboard and mouse locked, it would have no idea that I am using a controller because the software is still pressings the right key when I press the mapped button. I found my arm was too tense and got tired over extended play sessions. Since then, I have confirmed the aim jitter by using DS4Windows program. Movement doesnt mean shit when someone is near locking you with a controller close range. Move left and right while the dummy is on your left side FOV, crouch, aim for the head, jitter movement, unload clip. Its my understanding that the overwhelming majority of Apex players are controller based, a quick Yahoo search showed 80%+. 1 person had this problem. Unbelievable he still posts on apex subs with this trash. Controller players thinking all mkb users are jitter aiming and call for its removal while justifying aim assist's strength because they can't 180 that fast and are using thumbs. Jitter aiming is wildly effective, but this kind of motion is basically hard guaranteed to fuck you over with an RSI if you're doing it too much. In regards to jitter aiming, I can't really speak on it. jitteraiming on controller is done in two ways rapidly making very small circles on either the left or right stick, you can also flex your forearm to occilate your thumb. Once you find settings you like, DO NOT change them. A controller attachment that modifies the output your controller is sending to the console. On other games it abuses aim assist mechanics to give stronger aim assist but im not sure that works in apex. In this case, it makes sense to say that controller has a higher floor. There are absolutely ZERO gimmicks you can do to make you beam with it. Jitter aim is stupid and shouldn't be in the game. Why would someone with 50 posts on jitter aim need to ask what jitter aim looks like. Now if controllers manage to keep up its quite obvious that it has to be because of the aim assist. I've heard and read about how playstation (ps4, ps5) have a better polling rates (less input lag) so they make things smoother and easier to aim. Basically with remappers you can use your gyroscope sensor to aim, all playstation controllers have the function Within remappers though, you can choose to set the gyro output either to mouse or to joystick, the first being raw input and basically an actual mouse, the latter being trash and limited but having aim assist, because it's a joystick 2. Jitter aim is a term used for rapidly moving your mouse from left to right to negate recoil on full auto weapons specifically in Apex. This helps. As does not using the flatline - not a fault with the gun. In this clip he just edited his screen to shake violently as if he were jitter aiming with a automatic weapon. I can say that aim assist does a lot in CQC. emtqqw newhmftq rda vup oimxcbqi umq dhjvrtwu ncfaun izgr wkaav